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Kap 45 strafe speed
Kap 45 strafe speed












kap 45 strafe speed kap 45 strafe speed kap 45 strafe speed

If I'm right, then the conclusion is that you are better off with 3 frames between strafe rounds than with 4, in spite of a next delay of 4 (although not quite by a factor of 4/3), because with 3 frames, you will have a chance on another hit after just 6 frames rather than 8.Ĭlick to expand.It's rather the other way around. With 3 frames between arrows, that would be 6 frames instead of 4. Therefore I think there should be the chance for a hit once every 4 frames. Q3: An arrow will need more than one frame to pass through a monster, probably even the amallest, perhaps except on glancing blows, so there should always a strafe arrow "within" the monster each time the next delay time passes. Q2: I think that the next delay counter gets started once the game acknowledges a hit, so if monsters had no noticable thickness, only every second arrow should indeed hit. I think that either the first is only applied when starting with strafe or the second only when ending with it while they don't add up between strafe rounds. However, the time passed between strafe rounds is clearly shorter than the sum of the two. Therefore I think the first number is the amount of frames before the first arrow and the last is the amound after the last arrow while the others are the amount inbetween. I can also notice neither more time passing between the first and the second arrow nor between the second last and last. Q1: It seems that she puts down the bow and up again between the strafe rounds. With this posting, I'm just drawing conclusions from my observations, together with knowing about strafe having a next delay of 4 frames. I don't know exectly how the game does its calculations. For a non-hybrid physical bowazon, there's not much else to do with all the skill points anyway. I'm even putting extra skill points into GA because it needs less mana and for a bit extra damage. He's also less likely to catch you in a bone prison. The main reason why GA is better versus Diablo is that you can run to elsewhere when he's breathing or pouring out a firestorm. Could you delete it? If general rule is to keep the thread alive, then that's fine too. lower : I sorta got what I was looking for and don't need to have the thread up anymore. + no need to invest extra 19 points in penetrate and extra points in dex + don't have to worry about diablo's position (running away and missing the arrow) + always hit (no AR issues - works great w/ my Faith, as ITD on it lets me skip AR on both GA and MS) AR issues (requires extra 19 points + points in dex to make up for it) + high chance of CB (but CB works at 1/8 effectiveness w/ a ranged attack + against bosses) There are other things to consider such as strafe-lock, chance to hit, skill points invested and such but i'll leave that for later after i sort out the above question first.Īny insights or links to other ppl's insights would be very much appreciated.Īfter a bit of searching, I found that strafe will miss every other arrow (regardless of frames before or after the animation, how long it takes an arrow to leave the target, and next-delay) and concluded that GA > strafe against Diablo. The reason I started looking up strafe and the next-delay was that I wanted to compare how Strafe and GA would compare against Diablo. How does arrow taking 2~ frames to leave the target affect the next-delay? If at all? (if n = odd).Am I correct to assume only every other arrow will hit due to 4 frame next-delay and 3 frame mid-strafe arrows?ģ. based on when last hit, frames before animation.Īrrow n will hit. based on when last hit, frames after animation.














Kap 45 strafe speed